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How to charge in hyper dragon ball z keyboard
How to charge in hyper dragon ball z keyboard





One universal way of landing it is after a dashing light attack, as surprisingly it is one of the few skills that can be directly cancelled into from that attack, and it causes enough stun to easily land, though you should make sure you're facing properly the enemy and are close enough to them when trying this method. Although this skill being a grab may make it seem like a good surprise attack on a blocking enemy, they should be able to attack you as long as they're paying attention. The most basic way would be to try to land it similarily to a stamina break, in a middle of a combo with long enough hitstun from a combo that cancels fast enough, but depending on latency, the enemy may be able to get away. Landing this or the other drains may be tricky, because they have low range and quite a considerable startup, but it is possible for everyone. Similarily to regular command grab, it will not land on enemies in juggle state, or those that you aren't locked onto. It will give user one bar of stamina and two of Ki or fill them up regardless if opponent has that much stamina and/or Ki, if they have less, then their stamina will drop almost to zero, but they won't be broken. The character grabs the opponent by the neck with their right arm, drains one bar of stamina and two bars of Ki and then punches the opponent away with their other arm. Obtained from: Skill Shop after "Android Warfare".Description: Grab and attack an enemy to steal their both their Ki and Stamina!.N ote: Since other than the energy stealing functionality this skill is identical to the other drains, most of the information will be exactly the same for all three In Game Data Hyper Drain is a Strike Super Attack exclusive to CaCs. It is one of the three very similar drain skills, the other two being Drain Charge and Super Drain.







How to charge in hyper dragon ball z keyboard